VRam swamped with duplicate Textures

We are using a ScrollViewer with a StackPanel which contains multiple elements. After all ListElements are loaded I checked the vram in Xcode:

All the icons are Bundlefiles and defined the same way:

<Image StretchMode="PixelPrecise" File="../../Assets/Icons/likeStat.png" />

I think Bundlefiles should be reused not uploaded multiple times as it seems like. So I count this as a bug :wink:

Iā€™m looking into what is causing this.

This issue has been fixed and will be in an upcoming release.