TextBox / TextInput in Viewport

Hi Fuser Crew,

Similar to this bug but with TextBox/TextInput cursor: https://www.fusetools.com/community/forums/bug_reports/nativeviewhost_within_viewport?page=1&highlight=aaa58ecb-90bf-4c12-a23e-ea6b422f6d2c#post-aaa58ecb-90bf-4c12-a23e-ea6b422f6d2c

TextBox/TextInput cursor not positioning properly when contained inside Viewport for Builds. Local Preview works perfectly fine. But when build the TextBoxs cursor displays incorrectly … it is offset.

Screenshots =

Local Preview:


Code =

    <Grid Columns="1*,1*">
        <Viewport Perspective="1000">
            <Panel HitTestMode="LocalBoundsAndChildren" Height="40" Background="#F0F0F0">
                    <Text Value="Text One" FontSize="13" Alignment="Center"/>

        <Viewport Perspective="750">
            <Panel Width="90%" Alignment="Left">
                <StackPanel Alignment="VerticalCenter">
                    <Each Count="3">
                        <TextBox Padding="28,8,10,8" FontSize="13" ClipToBounds="true"/>

Fuse Version = v.0.25.1 OS = Windows 10 Bug Occurs = For Export on Android

Thank you.




As text inputs are always native on mobile (implicit NativeViewHost), this is to be expected, unfortunately.

There is no possible way to display a working text input in 3D on Android. This is a limitation in the OS, nothing we can fix - sorry!