I’m trying to move to 0.30, but some packages are lost. I understood I can still include obsolete packages. However the compiler doesn’t seems to find Fuse.Entities . I have added that to my project file, but compiler says Fuse doesn’t contain Entities.
I need
Fuse.Entities.Frustum and
Fuse.Entities.Transform3D
I just tried, and apart from having to add “Fuse.Entities” to “Packages”, I had no problems instantiating a Transform3D from UX. The package should still be shipped, just excluded from the “Fuse”-package. Could you share a minimal reproduction where it doesn’t work for you?