This release contains several new features and fixes to the libraries, as well as fixes to the tool:
Fuse Libraries
Navigation Changes
- 
ITitleNode,TitleChanged, and related title events have been removed. Instead the resource system should be used with aCurrentPageBinding.
- 
IPagehas been removed as nothing used it or called its functions
- 
NavigationContextcan now be set on any node and establishes the context for that tree
- 
Navigation.TryFindnow returns anINavigationContext, not aNavigation
- 
CanGoBacktrigger renamedWhileCanGoBack
- 
Fuse.Controls.IPageProgressmoved toFuse.Navigation.IPageProgress
- If the same element is added again to HierarchicalNavigationit will simply transition to that element now instead of pushing it on the top. This seems to better match the expected use of app navigation. To get the old behaviour setReuseExistingNode="false"on the navigation.
- 
TriggerAction.Performwas made protected, it should not be called directly. Use thePerformFromNodefunction.
- A generic TriggerAction.TargetNodeis available for all triggers now.
Shadow layout
- the Element.IsLayoutInertboolean has been replaced with aLayoutRoleenum. UseLayoutRole.Inertto replicate the oldIsLayoutInerttrue setting
- remove unused internal Element.LayoutHappened
Attractor
- 
CreatePixelFlatfactories renamedCreatePoints
- 
CreateAngularfactories renamedCreateRadians
- 
Attractor.SimulationTypeallows specifying which simulation type to use
- 
Attractor.MaxSpeedis no longer available since not all simulation types support it
- 
SmoothSnap.CreatePointsparameters have been tweaked to be a bit slower (this affects EdgeNavigation)
- 
Attractor.TimeMultipliercan be used to increase or decrease the speed of the animation
Other changes
- Renamed ProgressRangetoProgressAnimationto be consistent.
- Removed some implementation details from the public API: DiscreteSingleTrack,DiscreteKeyframeTrack,SplineTrack,EasingTrack,IMixerMaster,Mixer
Uno
Features
- Added string Uno.Exception.StackTraceproperty. This is implemented in .NET and C++ targets, and will give you a string similar toSystem.Exception.StackTracein .NET.
- 
Uno.Exception.ToString()in C++ will now include the exception type name and stack trace in the returned string (similar to .NET behaviour).
Unolibs
Features
- Added Fuse.Native.Camerapackage

