Hello! I realize that Fuse is specifically designed for iOS and Android development, but can Fuse-made apps be deployed to Windows and macOS?
On https://fuseopen.com/features/:
With a shared codebase in UX Markup and JavaScript applications can be deployed to both iOS and Android as well as Windows and OSX.
Yet on https://fuseopen.com/docs/basics/supported-platforms.html:
Fuse currently exports to:
- Android 4.1 ( Jelly Bean , API level 16) and newer.
- iOS 8.0 and newer.
Thank you!
It looks like the answer is yes, but it may require a combination of Visual Studio and command line compilation (although it’s still slightly unclear). Per the documentation on the Uno repo, once you set up the Uno compiler, it will compile Uno (C#-alike) code to code that will work on all platforms:
Uno is used on macOS and Windows, and makes native apps for the following platforms:
- Android
- iOS
- macOS (native or Mono)
- Windows (native or .NET)
It’s still unclear to me whether you can use Fuse to make an end-to-end app for macOS and Windows in the same way you can for iOS/Android, or if it’s bundled into a set of C++ code that can be referenced from Swift/C#, or what the compilation process is like.