The iOS build of our app does not seem to register more than one touch input. The code in our app:
Pointer.Moved.AddHandler(inputNode, OnPointerMoved);
public void OnPointerMoved(object sender, PointerMovedArgs args) { debug_log "PointIndex: " + args.PointIndex; }
This always only outputs PointIndex: 0
On Android it is outputting 0,1,2,3 etc. depending on how many fingers are touching the screen.