Touch input on iOS only register one input

The iOS build of our app does not seem to register more than one touch input. The code in our app:

Pointer.Moved.AddHandler(inputNode, OnPointerMoved);

public void OnPointerMoved(object sender, PointerMovedArgs args) { debug_log "PointIndex: " + args.PointIndex; }

This always only outputs PointIndex: 0

On Android it is outputting 0,1,2,3 etc. depending on how many fingers are touching the screen.

Hi Sean, thanks for the report.

That is an odd one and shouldnt have got through our release tests. I’ll raise a ticket to look into this now and will keep you posted as this progresses.

Thanks again