No second touch PointIndex on iOS

I’m posting this as separate because it’s crucial bug for me.

Fuse.Input.Pointer.Pressed.AddHandler(Parent, OnPointerPressed); 

Only gives PointIndex on first touch, not on the second or beyond.

Here’s a test project:

Fuse 0.20.3 and OSX

Thanks for the report, I’ll have a look at this issue.

Bug found and fixed :slight_smile: