When i preview on my project then that execute properly but doesnot show any ouput on local preview(Monitor doesnt display anything).
Could you please share the log output you get when starting the preview?
Perhaps it’s related to outdated / missing OpenGL drivers, like in this thread : https://www.fusetools.com/community/forums/bug_reports/can_not_open_preview_windows_81_x64_fuse_v_093
Configuring
(9,377.82 ms)
Parsing source code
(910.47 ms)
Compiling syntax tree
(3,956.36 ms)
Generating code and data
(20,571.72 ms)
Build completed in 34.89 seconds.
0 Warning(s)
0 Error(s)
Build complete.
After getting this preview on local mode display only a blank screen.
My system specifications are
duel core T3200@2.00GHZ RAM : 3GB W7: 64
DO I NEED ADVANCE FROM THIS i5 or i7, with graphics card to use fusetools properly.
PLEASE HELP
THNXXXXX
C:\Users\SHASHI\Documents\Fuse\NewProject>fuse preview Connected to fuse daemon Build started: FullCompile Configuring (4,536.96 ms)
2.OnChanged(TOwner owner) in C:\ProgramData\Uno\PackageParsing source code
(316.45 ms)Compiling syntax tree
(3,458.05 ms)Generating code and data
(10,104.46 ms)Build completed in 18.44 seconds.
0 Warning(s)
0 Error(s)
Build ended
GL_VERSION: 2.1.0 - Build 8.15.10.1892
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel® 4 Series Express Chipset Family
Unrooting happening after the mixers update phase Fuse.Controls.StackPanel
Unrooting happening after the mixers update phase Fuse.Controls.Text
Unrooting happening after the mixers update phase Fuse.Controls.Graphics.Default
TextVisual
Exception: System.Exception: Layout was invalidated while performing layout
at Fuse.Node.InvalidateLayout(InvalidateLayoutReason reason) in C:\ProgramDat
a\Uno\Packages\FuseCore\0.17.6$.uno:line 2815
at Fuse.Controls.Panel.OnLayoutChanged(Panel p) in C:\ProgramData\Uno\Package
s\Fuse.Controls\0.17.6$.uno:line 2178
at Fuse.StyleProperty2.OnChanged(TOwner owner) in C:\ProgramData\Uno\Package
2.Set(TOwner owner, T value) in C:\ProgramData\Uno\Pack
s\FuseCore\0.17.6$.uno:line 5309
at Fuse.StyleProperty
ages\FuseCore\0.17.6$.uno:line 5378
at Fuse.Controls.Panel.set_Layout(Layout value) in C:\ProgramData\Uno\Package
s\Fuse.Controls\0.17.6$.uno:line 2175
at Fuse.Controls.StackPanel…ctor() in C:\ProgramData\Uno\Packages\Fuse.Contr
ols\0.17.6$.uno:line 3736
at Outracks.Simulator.ModalDialog.Show(FakeApp app, String header, String bod
y, String details, IEnumerable1 buttons) in C:\ProgramData\Uno\Packages\Outrack
s.Simulator.Client.Uno\0.1.0$.uno:line 1632
at Outracks.Simulator.ShowingModalDialog.OnEnterState() in C:\ProgramData\Uno
\Packages\Outracks.Simulator.Client.Uno\0.1.0$.uno:line 1802
at Outracks.Simulator.Application.SetState(State nextState) in C:\ProgramData
\Uno\Packages\Outracks.Simulator.Client.Uno\0.1.0$.uno:line 393
at Outracks.Simulator.Application.OnUnhandledException(Object sender, Unhandl
edExceptionArgs args) in C:\ProgramData\Uno\Packages\Outracks.Simulator.Client.U
no\0.1.0$.uno:line 378
at Fuse.AppBase.OnUnhandledException(Exception e) in C:\ProgramData\Uno\Packa
ges\FuseCore\0.17.6$.uno:line 95
at Fuse.App.Update() in C:\ProgramData\Uno\Packages\Fuse.Desktop\0.17.6$.uno
:line 52
at Uno.Runtime.Implementation.Internal.Bootstrapper.OnUpdate() in c:\BuildAge
nt-1\work\397767071b813b09\Source\Runtime\Uno.Runtime.Core\Uno\Runtime\Implement
ation\Internal\Bootstrapper.cs:line 39
at Outracks.Fusion.Native.UnoCoreInterop.UnoBootstrapper.OnDraw(DrawEvent arg
s)
at Outracks.Fuse.Native.WindowsWindow.<>cDisplayClass17.<Draw>b16()
at Outracks.Fuse.WinFormsEvents.TrySomethingBlocking(IErrorHandler errorHandl
er, Action action)at Fuse.Node.InvalidateLayout(InvalidateLayoutReason reason) in C:\ProgramDat
a\Uno\Packages\FuseCore\0.17.6$.uno:line 2815
at Fuse.Controls.Panel.OnLayoutChanged(Panel p) in C:\ProgramData\Uno\Package
s\Fuse.Controls\0.17.6$.uno:line 2178
at Fuse.StyleProperty
s\FuseCore\0.17.6$.uno:line 5309
at Fuse.StyleProperty2.Set(TOwner owner, T value) in C:\ProgramData\Uno\Pack
1 buttons) in C:\ProgramData\Uno\Packages\Outrack
ages\FuseCore\0.17.6$.uno:line 5378
at Fuse.Controls.Panel.set_Layout(Layout value) in C:\ProgramData\Uno\Package
s\Fuse.Controls\0.17.6$.uno:line 2175
at Fuse.Controls.StackPanel…ctor() in C:\ProgramData\Uno\Packages\Fuse.Contr
ols\0.17.6$.uno:line 3736
at Outracks.Simulator.ModalDialog.Show(FakeApp app, String header, String bod
y, String details, IEnumerable
s.Simulator.Client.Uno\0.1.0$.uno:line 1632
at Outracks.Simulator.ShowingModalDialog.OnEnterState() in C:\ProgramData\Uno
\Packages\Outracks.Simulator.Client.Uno\0.1.0$.uno:line 1802
at Outracks.Simulator.Application.SetState(State nextState) in C:\ProgramData
\Uno\Packages\Outracks.Simulator.Client.Uno\0.1.0$.uno:line 393
at Outracks.Simulator.Application.OnUnhandledException(Object sender, Unhandl
edExceptionArgs args) in C:\ProgramData\Uno\Packages\Outracks.Simulator.Client.U
no\0.1.0$.uno:line 378
at Fuse.AppBase.OnUnhandledException(Exception e) in C:\ProgramData\Uno\Packa
ges\FuseCore\0.17.6$.uno:line 95
at Fuse.App.Update() in C:\ProgramData\Uno\Packages\Fuse.Desktop\0.17.6$.uno
:line 52
at Uno.Runtime.Implementation.Internal.Bootstrapper.OnUpdate() in c:\BuildAge
nt-1\work\397767071b813b09\Source\Runtime\Uno.Runtime.Core\Uno\Runtime\Implement
ation\Internal\Bootstrapper.cs:line 39
at Outracks.Fusion.Native.UnoCoreInterop.UnoBootstrapper.OnDraw(DrawEvent arg
s)
at Outracks.Fuse.Native.WindowsWindow.<>cDisplayClass17.<Draw>b16()
at Outracks.Fuse.WinFormsEvents.TrySomethingBlocking(IErrorHandler errorHandl
er, Action action)
Unrooting happening after the mixers update phase Outracks.Simulator.FakeApp
Unrooting happening after the mixers update phase Fuse.Controls.Panel
Unrooting happening after the mixers update phase Fuse.Controls.Panel
Layout was invalidated while performing layoutC:\Users\SHASHI\Documents\Fuse\NewProject>
This is a problem with your project. The example projects work fine, right? I think you need to share your project to find the problem, which seems to be removing parts of the layout, while still drawing on them.
Nope sir this is example project only. Example project is also not working. Here is code
////
<App Theme="Basic" Background="#eeeeeeff">
<DockPanel>
<iOS.StatusBarConfig ux:Name="statusBarConfig" Style="Light" IsVisible="true"/>
<Panel>
<Style>
<Text TextAlignment="Center" FontSize="16" TextWrapping="Wrap" Y="100" TextColor="#fff"/>
<Image StretchMode="UniformToFill"/>
<Page>
<EnteringAnimation>
<Move X="-1" RelativeTo="ParentSize"/>
</EnteringAnimation>
<ExitingAnimation>
<Move X="1" RelativeTo="ParentSize"/>
</ExitingAnimation>
</Page>
</Style>
<PageIndicator Navigation="navigation" Alignment="BottomCenter" Margin="30">
<Circle ux:Generate="Factory" ux:Binding="DotFactory" Width="10" Height="10" Margin="6">
<SolidColor ux:Name="color" Color="#999"/>
<ActivatingAnimation>
<Change color.Color="#fff" />
</ActivatingAnimation>
</Circle>
</PageIndicator>
<Panel>
<LinearNavigation ux:Name="navigation" Easing="CircularOut"/>
<WhileTrue ux:Name="canSwipe" Value="true">
<SwipeNavigate ux:Name="swipeNavigate" SwipeDirection="Left" SwipeEnds="Closed"/>
</WhileTrue>
<Page>
<Text Width="60%">This button triggers the phone's vibrate function</Text>
<Button Text="Vibrate" Height="45" Alignment="Bottom" Margin="20,80">
<Clicked>
<Fuse.Vibration.Vibrate Duration="0.2"/>
</Clicked>
</Button>
<Image File="Assets/background1.png"/>
</Page>
<Page ux:Name="page2">
<Text Width="70%">This toggle switch disables your ability to swipe between pages</Text>
<Switch Alignment="BottomCenter" Margin="0,80">
<WhileTrue>
<Change canSwipe.Value="false"/>
</WhileTrue>
</Switch>
<Image File="Assets/background2.png"/>
<WhileActive Threshold="0.5">
<Change statusBarConfig.Style="Dark"/>
</WhileActive>
</Page>
<Page ux:Name="page3">
<Text Width="70%">This slider blurs the background image</Text>
<Slider Width="50%" Alignment="Bottom" Margin="0,80">
<ProgressAnimation>
<Change blur.Radius="5"/>
</ProgressAnimation>
</Slider>
<GraphicsView>
<Image File="Assets/background3.png" Margin="-10">
<Blur ux:Name="blur" Radius="0"/>
</Image>
</GraphicsView>
</Page>
</Panel>
</Panel>
<BottomBarBackground Dock="Bottom" />
</DockPanel>
</App>
////
Have you checked that you have the latest drivers for your GPU?