Composite App, Using Cocoa UI Elements and FuseTools...

After downloading and running all of the available example applications, it occured to me that there didn’t seem to be any use of the iOS cocoa controls in the sense there was a screen with say the Apple TabBar with FuseTools managing, animating, or drawing just the content area of the view etc.

Is this possible?

Can one combine write a composite app using the Apple Cocoa controls and FuseTools?

Any guidence is much appreciated :+1:


Starting in the next release (0.6, next week), both native iOS and Android controls will be available directly in UX markup.

You can already in the current version use Cocoa through Uno code, however, we reccommend you use it through UX markup :slight_smile:

Really looking forward to this :slight_smile: