Hey,
I started testing on a device after some time of only testing on PC, and it’s very very slow, to the point of the app not responding at all.
This is what I got:
Installing APK on 1 device(s)
Launching activity 'WorkoutAppV2'
Running logcat on 'TA92903TCS'
I/ActivityManager( 870): Start proc Fuse.Preview for activity Fuse.Preview/.WorkoutAppV2: pid=16145 uid=10133 gids={50133, 9997, 3003, 1028, 1015} abi=armeabi-v7a
I/art (16145): Late-enabling -Xcheck:jni
D/WorkoutAppV2(16145): SUT: false CML: false SDK: 21
I/Adreno-EGL(16145): <qeglDrvAPI_eglInitialize:410>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_LA.BF.1.1.04.04.02.162.107_msm8226_LA.BF.1.1__release_AU ()
I/Adreno-EGL(16145): OpenGL ES Shader Compiler Version: E031.25.01.03
I/Adreno-EGL(16145): Build Date: 10/28/14 Tue
I/Adreno-EGL(16145): Local Branch:
I/Adreno-EGL(16145): Remote Branch: quic/l_LNX.LA.3.6
I/Adreno-EGL(16145): Local Patches: NONE
I/Adreno-EGL(16145): Reconstruct Branch: AU_LINUX_ANDROID_LA.BF.1.1.04.04.02.162.107 + cb93e16 + f50fe49 + d7c18e6 + 5b9a565 + 0f3a25d + 607156e + 75511aa + e4d16c0 + 686f3eb + 211a271 + dd281ee + NOTHING
E/libEGL (16145): eglSwapBuffers:1056 error 300d (EGL_BAD_SURFACE)
D/OpenGLRenderer(16145): Render dirty regions requested: true
D/Atlas (16145): Validating map...
E/libEGL (16145): eglSwapBuffers:1056 error 300d (EGL_BAD_SURFACE)
I/OpenGLRenderer(16145): Initialized EGL, version 1.4
D/OpenGLRenderer(16145): Enabling debug mode 0
E/libEGL (16145): eglSwapBuffers:1056 error 300d (EGL_BAD_SURFACE)
E/libEGL (16145): eglSwapBuffers:1056 error 300d (EGL_BAD_SURFACE)
E/libEGL (16145): eglSwapBuffers:1056 error 300d (EGL_BAD_SURFACE)
E/libEGL (16145): eglSwapBuffers:1056 error 300d (EGL_BAD_SURFACE)
I/Choreographer(16145): Skipped 1494 frames! The application may be doing too much work on its main thread.
I/Choreographer(16145): Skipped 1144 frames! The application may be doing too much work on its main thread.
Moto G Fuse 20.3 Preview