Hi Fuse team,
Thanks for developing Fusetools. For local preview issue on Windows 10, I want to update some information.
My laptop is running Windows 10 64 bit. I ran “fuse preview” to start local preview and met issue. I checked on Fusetools forum and I knew this problem can also be triggered by driver issues under Windows 10 specific to the Intel HD Graphics 2000 / 3000 / 4000 graphics adapters. I know Fusetools is using to OpenGL 2.1+ to render local preview. Before running local preview, Fusetools will use Windows API to check OpenGL version. It returns 1.1 version. Therefore, we can’t run local preview.
Afterthat, I had used Geeks3D to re-check OpenGL. It returned OpenGL 2.1 and I could run the Geeks3D OpenGL 2.1 demo on my computer. You can check on my picture. Some people reported on internet about Windows API return wrong OpenGL version on Windows 10. I don’t know this is right or wrong. Please re-check and inform for our.
Currently, I must use dual boot Windows 10 and Windows 7 to run Fusetools. Let me know if you have any question.
Thanks, Tan Do.