Is it possible to capture the buffer of an element in order to save it as an image file?
I’d like to create an interactive app whereby a user could open an image, apply some effects and text on it, then save the changes.
Is there currently a system in place for this for doing this, and if not, is there a way of achieving this?
Ideally I’d like to maintain the original resolution, regardless of the device size, so presumably the image would be scaled inside of a <Viewbox>
. I’d want to save the original buffer of the element inside of the Viewbox, not the scaled display version.
Thanks.