Recording audio - possible as of yet?

API is pretty scarce right now, don’t know if it’s because that’s all there is to it right now, or it’s imcomplete…

Hi! For what platform ?

There is no abstraction API but you can use the Android and iOS APIs directly.

I was hoping both, I guess Android first :slight_smile:

How do I use native API on the fuse platform? This could be very well a good solution, since I’m pretty proficient with Java :slight_smile:

Add a package reference to the Android package. Then just write

var recorder = new



Thanks, but I don’t see in the edit reference… or is Android enough?

You just need the Android package, it contains all the android.* namespaces.

Thanks, I created a new project, and added one simple class called Helper (I added the Android reference):

using Uno;
using Uno.Collections;
using Fuse;

namespace Recorder
    public class Helper
    { recorder;
        public Helper() {
            recorder = new;

when compiling, I got an error:

EUNKNOWN: cannot be used in this context because it is marked with Uno.Compiler.ExportTargetInterop.ExportConditionAttribute

Any idea what I’m doing wrong? I haven’t even began to use this class…

I think the problem here is that Android bindings can only be used on an Android build. You might be building for Fuse’s simulator where they aren’t available.

When using platform-specific code, such us when you use bindings to native APIs, you’ll need to attribute some classes or functions with [ExportCondition("Android")] or inside if (defined(Android)) { ... } blocks.

Typically, if you’re targetting multiple platforms, as we expect you will, you’ll define a common interface that is implemented specifically for each platform, the implementations of which would be tagged with the ExportCondition attribute. You’d also have a factory method for the interface that specifically instantiates the appropriate class inside a platform-specific if (defined(Android)) { ... } block.

I have an example building up to this, but with only an iOS implementation, you can look at here:

Added a fix to make the error message more easy to understand. In the next version, it will say:

'' can only be used in 'Android' export. Consider adding [ExportCondition("Android")] to your class, or put the code inside 'if (defined(Android)) { ... }'