We currently save a thumbnail on the device which we would like to show to the user. Is there a good way to load images from local storage in runtime?
You can try texture2D.Load
https://www.fusetools.com/learn/uno/api/uno/graphics/texture2d/load_968f99a6
Like this Image.Source = new TextureImageSource() { Texture = texture2D.Load(filename) };