iOS build problem

Hi.
I have a problem with iOS build problem.
Here is my error log.
Please check it and help me with it
Thanks

InternalError: InvalidValue in Fuse.DrawContext</usr/local/share/uno/Packages/FuseCore/0.38.6/$.uno:923>

GL error (1282)

InternalError: InvalidOperation in Fuse.DrawContext</usr/local/share/uno/Packages/FuseCore/0.38.6/$.uno:923>

GL error (1282)

Uno.AggregateException: One or more errors occurred.
---> (Inner Exception #0) Uno.Runtime.Implementation.ShaderBackends.OpenGL.GLException: Error compiling shader (VertexShader):



Source:

#ifdef GL_ES
precision highp float;
#endif
uniform mat4 d, b;

attribute vec2 a;

void main()
{
    gl_Position = b * (d * vec4(vec3(a, float(0)), 1.));
}
<---

---> (Inner Exception #1) Uno.Runtime.Implementation.ShaderBackends.OpenGL.GLException: Error compiling shader (VertexShader):



Source:

#ifdef GL_ES
precision highp float;
#endif
uniform mat4 d, b;

attribute vec2 a;

void main()
{
    gl_Position = b * (d * vec4(vec3(a, float(0)), 1.));
}
<---

One or more errors occurred.

libc++abi.dylib: terminating with uncaught exception of type uThrowable: Uno.Exception

Hi,

This looks like you are triggering a bug in the Uno compiler. Can you please upload a complete test project that reproduces this issue? Thanks!