Hi.
I have a problem with iOS build problem.
Here is my error log.
Please check it and help me with it
Thanks
InternalError: InvalidValue in Fuse.DrawContext</usr/local/share/uno/Packages/FuseCore/0.38.6/$.uno:923>
GL error (1282)
InternalError: InvalidOperation in Fuse.DrawContext</usr/local/share/uno/Packages/FuseCore/0.38.6/$.uno:923>
GL error (1282)
Uno.AggregateException: One or more errors occurred.
---> (Inner Exception #0) Uno.Runtime.Implementation.ShaderBackends.OpenGL.GLException: Error compiling shader (VertexShader):
Source:
#ifdef GL_ES
precision highp float;
#endif
uniform mat4 d, b;
attribute vec2 a;
void main()
{
gl_Position = b * (d * vec4(vec3(a, float(0)), 1.));
}
<---
---> (Inner Exception #1) Uno.Runtime.Implementation.ShaderBackends.OpenGL.GLException: Error compiling shader (VertexShader):
Source:
#ifdef GL_ES
precision highp float;
#endif
uniform mat4 d, b;
attribute vec2 a;
void main()
{
gl_Position = b * (d * vec4(vec3(a, float(0)), 1.));
}
<---
One or more errors occurred.
libc++abi.dylib: terminating with uncaught exception of type uThrowable: Uno.Exception