I have tried to figure out the mapping that I have to use in .unoproj file by checking out the Resources…\Images.xcassets file by comparing the previous mappings. And I used the following mapping but it didn’t work:
both of these icons currently need to be added manually in XCode before submitting to App Store. Support for them in .unoproj is coming, but there is no ETA on that.
Will this be fixed in the upcoming version because now I’ve to re-add the icon each time after I’m generating a new build from fusetools and re-opening in xcode. The same goes for the settings under Capabilities.
@Nico: yes, the support for supplying a 1024-icon in .unoproj file is coming to a future release of Fuse. Can’t say which one exactly yet, so keep your eyes on the change log.
As for capabilities, there is no workaround to that unfortunately. When you toggle those switches, XCode does some library linking that we haven’t had the time to crack yet.