error when building for iOS

Hi,

I opened an old project an it works fine in local, when building for Android but i get the following error when building for iOS:

Uno 1.4.3 (build 6115) macOS 10.11 x86_64 83d8656


Configuring
 (2.9 s)
Compiling syntax tree
 (2.1 s)
Generating code and data

You are using dlopen without a full path, retrying by prepending /usr/lib

Fontconfig warning: no <cachedir> elements found. Check configuration.
Fontconfig warning: adding <cachedir>~/Library/Caches/com.xamarin.fontconfig</cachedir>
Fontconfig warning: adding <cachedir prefix="xdg">fontconfig</cachedir>

(16.0 s)

Building iOS app
2018-01-14 15:12:56.517 xcodebuild[3388:117753] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 1954. Parsing will be abandoned. Break on _CFPropertyListMissingSemicolon to debug.
2018-01-14 15:12:56.541 xcodebuild[3388:117753] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 1954. Parsing will be abandoned. Break on _CFPropertyListMissingSemicolon to debug.
2018-01-14 15:12:56.545 xcodebuild[3388:117753] Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected character / at line 1" UserInfo={NSDebugDescription=Unexpected character / at line 1, kCFPropertyListOldStyleParsingError=Error Domain=NSCocoaErrorDomain Code=3840 "Missing ';' on line 1954" UserInfo={NSDebugDescription=Missing ';' on line 1954}}
xcodebuild: error: Unable to read project 'CN Terrassa.xcodeproj'.
	Reason: Project /Users/saul/Desktop/Work/Fuse Projects/cnt/build/iOS/Release/CN Terrassa.xcodeproj cannot be opened because the project file cannot be parsed.





(unknown): E0200: iOS build failed

(0.9 s)

Build completed in 22.01 seconds
    1 error


fuse: Errors were encountered while building the project

Hi,

please try getting rid of whitespaces in the path - there is one in the folder name, and one in the project name:

/Users/saul/Desktop/Work/Fuse Projects/cnt/build/iOS/Release/CN Terrassa.xcodeproj

This is a known issue, and I think we have a fix shipping in a future release of Fuse.

right… it worked!

thnx