Drawing image in UNO

How can I create an image with a white background, write some text on the image, and then save it on the phone.

Also when doing this I will be needing the width/height for the device i’m on.

Is it possible?

Hi!

We do not have an API for this feature in UX or Uno yet. I am not sure what the best approach is, probably use Native APIs to capture a region of the screen.

You could use Element.CaptureRegion and then create an Image from the Texture2D, but this feels kinda icky though.