Hey, I’ve just launched a small virtual guide app on the App Store (https://itunes.apple.com/us/app/alma-vii/id1140194246?mt=8) and Play Store.
All in all it was a straight forward and I enjoy Fuse more with each day.
The few issues I have revolve mostly around loading screens and loading lots of images/mp3 files.
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How should we properly build loading screens? I am using a Navigator and a Router, so when I change a page the app gets stuck a bit while the content on that page loads. Is there a method to preload content on a page template and be notified when it’s done? It would be nice to know what the lifecycle of templates, components and scripts actually looks like.
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I needed to load a bunch of images and sounds (about 350MB). This caused an old Android device to crash whenever the loading reached about 200-250M). These images and sounds were just saved to the data storage of the devices and were not used right away (they were part of image galleries split among 8-9 template pages). Yet, it seemed that working with a large number of files clogs up the app, even if they are not used right away. Tried setting deferred on some of them, but it didn’t really help. It would be nice to know how the framework handles loading and offloading resources.
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This is an idea for a feature, actually: because the app was pretty big (about 200M in the end), I had to build a resource loader, to keep the binary under 100M, so it fits on the app stores without splitting and such. The problem here was that fetch was not able to properly retrieve the content of binary files (images and mp3 files), so in the end I had to build my own Uno extension. Adding support for binary files to fetch would be nice. Or I will just share my extension
Thank you for a great tool! I’ve gone into mobile dev not too long ago and I don’t regret one bit choosing Fuse.