Hey,
I have a 3d scene and I would like to have Panel on top of it so that I can track pointer events.
Here’s my main class:
<App ClearColor="#000" ux:Class="MainView" ux:AutoCtor="false">
<Scene Camera="CameraEntity">
<Entity ux:Name="CameraEntity">
<Frustum FovDegrees="120" ZNear="10" ZFar="10000" ux:Name="CameraFrustum" />
<Transform3D Position="0, 0, 0" RotationDegrees="0, 0, 0" Scaling="1, 1, 1" ux:Name="CameraTransform" />
</Entity>
<MyRenderNode ux:Name="MyRenderNode" CameraFrustum="CameraFrustum" CameraTransform="CameraTransform" />
</Scene>
</App>
It would make sense to able to add Panel after the Scene, inside App, but this causes a black screen:
<App ClearColor="#000" ux:Class="MainView" ux:AutoCtor="false">
<Scene Camera="CameraEntity">
<Entity ux:Name="CameraEntity">
<Frustum FovDegrees="120" ZNear="10" ZFar="10000" ux:Name="CameraFrustum" />
<Transform3D Position="0, 0, 0" RotationDegrees="0, 0, 0" Scaling="1, 1, 1" ux:Name="CameraTransform" />
</Entity>
<MyRenderNode ux:Name="MyRenderNode" CameraFrustum="CameraFrustum" CameraTransform="CameraTransform" />
</Scene>
<Panel Pointer.Pressed="MyRenderNode.PointerPressed" Pointer.Moved="MyRenderNode.PointerMoved" Pointer.Released="MyRenderNode.PointerReleased" Pointer.WheelMoved="MyRenderNode.PointerWheelMoved">
<SolidColor Color="0,0,0,0"/>
</Panel>
</App>
I had a fix in version before v.0.8.0 where I put the panel inside the Scene, but now it makes the panel a 3D plane and place it inside my scene.
Any trick that would help here?