i followed this step…and got confused where do put settimeout func.
https://www.fusetools.com/community/forums/general/page
my code look like this…
my ux code
<FileImageSource ux:Key="A" File="../Assets/a.jpg"/>
<FileImageSource ux:Key="B" File="../Assets/b.jpg"/>
<FileImageSource ux:Key="C" File="../Assets/c.jpg"/>
<FileImageSource ux:Key="D File="../Assets/d.jpg"/>
<Rectangle Color="#fff3" Height="190" CornerRadius="1.5">
<PageControl ux:Name="nav">
<Each Items="{changeImage}">
<Page>
<Image Source="{DataToResource img}" StretchMode="UniformToFill"/>
<DropShadow/>
</Page>
</Each>
</PageControl>
<PageIndicator Dock="Bottom" Navigation="nav" Alignment="Center">
<Rectangle ux:Template="Dot" Width="30" Height="30" Margin="10" Color="#fff">
<ActivatingAnimation>
<Scale Factor="1.3" />
</ActivatingAnimation>
</Rectangle>
</PageIndicator>
</Rectangle>
In my separate Js file
var changeImage=
[{ img: "A" },
{ img: "B" },
{ img: "C" },
{ img: "D" },];
var Observable = require("FuseJS/Observable");
var x = Observable(1);
function increment() {
x.value++;
setTimeout(increment, 2000);
}
increment();
module.exports = {
x: x
};
module.exports = {
changeImage:changeImage
};
Got confused where to implement settimeout() func so that image inside rectangle rotate every 5 sec.