Hello, I have started using Uno.Wasm.Bootstrap to generate WASM in order to run C# client side. I.e. I’m not using the full Uno UI platform.
I was looking at the Fuse Native JS Modules examples: Creating native JavaScript Modules in Uno - Fuse Documentation
In the example the SendMessage function receives the message in the object[] array and is cast to a string.
What if I want to be able to pass a more complex javascript object as an argument? I.e. a javascript object that has properties and methods.
Is it possible to do something like this so that I can have a handle to a JS object and interact with it?
object[] SendMessage(Fuse.Scripting.Context context, object[] args)
{
var jsObject = args.First() as Fuse.Scripting.Object;
jsObject.CallMethod("someJsIObjectMethod", 123);
}
I think it can be done, take a look at this source code for reference:
and: