App crash on Android devices

Some users are reporting that the app crash. In the developer console appear this (any idea what can be?)

java.lang.RuntimeException:
at com.foreign.ExternedBlockHost.callUno_Uno_Platform_AndroidDisplay_OnFrameCallback59 (Native Method)
at com.foreign.Uno.Platform.AndroidDisplay$1.doFrame (AndroidDisplay.java:56)
at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1008)
at android.view.Choreographer.doCallbacks (Choreographer.java:809)
at android.view.Choreographer.doFrame (Choreographer.java:740)
at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:995)
at android.os.Handler.handleCallback (Handler.java:938)
at android.os.Handler.dispatchMessage (Handler.java:99)
at android.os.Looper.loop (Looper.java:246)
at android.app.ActivityThread.main (ActivityThread.java:8512)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:602)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1139)

There is no valuable information on the error that you’ve posted except that the error coming from the native function of the app ( the generated C++ code by the Uno compiler) is there’s any additional detail?

I’m afraid You have to trace it, check in every function, business logic in js/ts and 3rd party libs if any.