Hi there, I was wondering if it’s possible to prevent animations like
<Change>
and such from performing the backwards animation? For example if I wanted to increase the Height of something and I called
<Change Target="Something.Height" Value="10" Duration="0.1">
could I force “Something” to keep that changed Height value instead of reverting to its default value?
Also I was wondering if it’s possible to stagger animations. For example, If I have some Grid items being generated by like so:
<Each Items={items}>
<Grid>
<Panel>
<Text Value="{title}"/>
</Panel>
<LayoutAnimation>
<Move RelativeTo="LayoutChange" X="1" Duration="0.6" Easing="BounceIn" />
</LayoutAnimation>
<AddingAnimation>
<Move RelativeTo="Size" X="1" Duration="0.4" Easing="CircularInOut" />
<AddingAnimation>
</Grid>
<Each>
Where {items} is a predetermined list which is already filled before the App’s UI loads. Would it be possible to stagger the Adding Animations so that the second item would start entering just as the first item was halfway to its stopping position, and so on and so forth with the rest of the items?
Thanks!