I’ve gotten this crash a couple of times:
> (exit code: -1073741819)
> ERROR: Native target failed to run
FATAL ERROR: Run failed.
C:\Documents\Flare\app\Flare>uno build --target=DotNetExe --run
Building project 'Flare', target 'DotNetExe'
--------------------------------------------
# Configuring
Uno: 0.5.3166-Win32
Project: C:\Users\LarsThomas\Documents\Flare\app\Flare\Flare.unoproj
Packages: Android (0.1.109), Experimental.iOS (0.1.85), UnoCore (0.1.1040), Experimental.TextureLoader (0.1.206), Fuse.Design
er (0.1.1041), Uno.Collections (0.1.206), Uno.Geometry (0.1.206), FuseCore (0.1.1041), Experimental.Physics (0.1.1041), Fuse.
Animations (0.1.1041), Fuse.Drawing (0.1.1041), Fuse.Drawing.Planar (0.1.1041), Uno.Net.Http (0.1.1040), Experimental.Http (0
.1.1041), Fuse.Triggers (0.1.1041), Fuse.Elements (0.1.1041), Fuse.Drawing.Batching (0.1.1041), Fuse.Drawing.Meshes (0.1.1041
), Fuse.Drawing.Primitives (0.1.1041), Fuse.Drawing.Polygons (0.1.1041), Fuse.Drawing.Paths (0.1.1041), Fuse.Entities (0.1.10
41), Fuse.Gestures (0.1.1041), Fuse.Navigation (0.1.1041), Fuse.Shapes (0.1.1041), Fuse.Controls (0.1.1041), Fuse.Effects (0.
1.1041), Fuse.Native (0.1.1041), ObjC (0.1.85), Uno.Data.Json (0.1.206), Theme (0.0.0.0), Flare (0.0.0)
(2,901.54 ms)
# Parsing source code
(152.63 ms)
# Compiling syntax tree
C:\Users\LarsThomas\Documents\Flare\app\Flare\.cache\GeneratedCode\Views\FeedItems\Match.g.uno(9,19): WUNKNOWN: 'Match.Initia
lizeUX()' hides inherited member 'SimpleBase.InitializeUX()' -- use 'new' modifier if hiding is intentional
C:\Users\LarsThomas\Documents\Flare\app\Flare\.cache\GeneratedCode\Views\FeedItems\Status.g.uno(8,19): WUNKNOWN: 'Status.Init
ializeUX()' hides inherited member 'FeedItem.InitializeUX()' -- use 'new' modifier if hiding is intentional
(917.73 ms)
# Generating code and data
(2,338.10 ms)
# Building native target
Build completed in 6.32 seconds
2 Warning(s)
0 Error(s)
# Starting application
Running `C:\Users\LarsThomas\Documents\Flare\app\Flare\.build\DotNetExe-Debug\Flare.exe`
> GL_VERSION: 1.1.0
> GL_VENDOR: Microsoft Corporation
> GL_RENDERER: GDI Generic
> (exit code: 0)
C:\Documents\Flare\app\Flare>
it then shuts down the app with the error message in a message box: Fatal Error. OpenGL 2.0 is required to run this application. [OK]
Attaching VS to the crashing process gives me this:
The program '[5436] Flare.exe' has exited with code -1073741819 (0xc0000005) 'Access violation'.
Triple head on the desktop fails at the same time, so I need to reboot the computer to get it to a sane state.