# Touch input on iOS only register one input

**URL:** <https://forums.fusetools.com/t/touch-input-on-ios-only-register-one-input/5930>\
**Category:** Bug Reports\
**Created:** [September 24, 2015, 9:28am UTC](https://forums.fusetools.com/t/touch-input-on-ios-only-register-one-input/5930 "2015-09-24T09:28:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sean\_Inge\_Asbjornsen](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/sean_inge_asbjornsen/32/578_2.png) [@Sean\_Inge\_Asbjornsen](https://forums.fusetools.com/u/Sean_Inge_Asbjornsen)\
**Post date:** [September 24, 2015, 9:28am UTC](https://forums.fusetools.com/t/touch-input-on-ios-only-register-one-input/5930/1 "2015-09-24T09:28:00Z")

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The iOS build of our app does not seem to register more than one touch input. The code in our app:

Pointer.Moved.AddHandler(inputNode, OnPointerMoved);

public void OnPointerMoved(object sender, PointerMovedArgs args) { debug\_log "PointIndex: " + args.PointIndex; }

This always only outputs PointIndex: 0

On Android it is outputting 0,1,2,3 etc. depending on how many fingers are touching the screen.

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**Author:** ![Baggers](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/baggers/32/665_2.png) [@Baggers](https://forums.fusetools.com/u/Baggers)\
**Post date:** [September 24, 2015, 9:56am UTC](https://forums.fusetools.com/t/touch-input-on-ios-only-register-one-input/5930/2 "2015-09-24T09:56:51Z")

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Hi Sean, thanks for the report.

That is an odd one and shouldnt have got through our release tests. I’ll raise a ticket to look into this now and will keep you posted as this progresses.

Thanks again
