# PaintCode like example  ...

**URL:** <https://forums.fusetools.com/t/paintcode-like-example/5501>\
**Category:** How-to Discussions\
**Created:** [October 2, 2015, 5:43pm UTC](https://forums.fusetools.com/t/paintcode-like-example/5501 "2015-10-02T17:43:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Joey](https://avatars.discourse-cdn.com/v4/letter/j/f14d63/32.png) [@Joey](https://forums.fusetools.com/u/Joey)\
**Post date:** [October 2, 2015, 5:43pm UTC](https://forums.fusetools.com/t/paintcode-like-example/5501/1 "2015-10-02T17:43:36Z")

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I’m looking to accomplish a task in a Fuse centric manner if it exist and is equally elegant to other know approaches.

The result being an example…

With this in mind, what is the FuseTools approach to merging a vector graphic and dynamic data?

Simliar to how one would generate an vector graphic in PaintCode:

Design it, parameterize the generated code, insert the code into a project, pass in the “count” and render the vector image sized to fit around a number at it center a.k.a. a badge with a count in the center that can range from 0 to 99999 etc…

A few approaches:

- A FuseTools like approach ?
- Generate it in PaintCode and wrap it up to be called from FT…
- Do it in Cocoa wrap it up to be called from FT …
- ?

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**Author:** ![Anders\_Lassen](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/anders_lassen/32/522_2.png) [@Anders\_Lassen](https://forums.fusetools.com/u/Anders_Lassen)\
**Post date:** [October 2, 2015, 5:53pm UTC](https://forums.fusetools.com/t/paintcode-like-example/5501/2 "2015-10-02T17:53:18Z")

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Hi!

Fuse does not (yet) support importing from PaintCode.

However, a near future upcoming version will support importing assets from Sketch. You can build animations in fuse on top of imported assets.
