# Fuse (beta) release 0.9.9

**URL:** <https://forums.fusetools.com/t/fuse-beta-release-0-9-9/703>\
**Category:** General\
**Created:** [February 4, 2016, 2:34pm UTC](https://forums.fusetools.com/t/fuse-beta-release-0-9-9/703 "2016-02-04T14:34:01Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Anders\_Schau\_Knatten](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/anders_schau_knatten/32/41_2.png) [@Anders\_Schau\_Knatten](https://forums.fusetools.com/u/Anders_Schau_Knatten)\
**Post date:** [February 4, 2016, 2:34pm UTC](https://forums.fusetools.com/t/fuse-beta-release-0-9-9/703/1 "2016-02-04T14:34:01Z")

</div>

# Fuse 0.9.9 is out!

Just to avoid any false expectations: The fact that this is release 0.9.9 does not mean the next release will be 1.0! 🙂

### GraphicsView

- `Fuse.Controls.GraphicsView.Background` has been renamed to `Fuse.Controls.GraphicsView.BackgroundColor` to better reflect that it’s a color, and prevent shadowing `Fuse.Controls.Control.Background`

### Circular layout and behaviour

- `Fuse.Controls.Graphics.LinearSliderBehavior` renamed to `Fuse.Gestures.LinearRangeBehavior` to make it more accessible.

- the `Node.PointDensity` shortcut to `Viewport.PointDensity` has been removed as it caused an unresolvable loop in the code. Just use `Viewport.PointDensity` as there should always be a viewport on rooted nodes.

- `CircleLayout` can be used to arrange children around a circle, or partial circle

- `RangeControl2D` is a 2d semantic range control (there is no standard visual implementation of this)

- `CircularRangeBehavior` can be used for range controls to create a circular, or arc, based control

- `Element.IsInteracting` moved to `Node.IsInteracting` to support general interactions on nodes

- `InteractionCompleted` indicates the user is done interacting with an element (counterpart to `WhileInteracting`)

- `ElasticForce.CreateRadians` renamed `CreateAngle`, `CreateDegrees` removed and the adapters `AngularAdapter` and `AdapterMultiplier` added. Avoid using these directly though, use only `DestinationSimulatorFactor.Create`.

- `DestinationSimulationType.ElasticForceRadians` changed to `DestinationSimulationType.ElasticForceAngle` This is to change the type into a flags type and be more generic.

### Uno language

- Added `@(Macro)` and `@keyword`

```auto
string projectName = @(Project.Name);
string @enum = "this strings name is a keyword";

```

`@(Macro)` expressions allows you to access settings from your Uno project, UXL or the command-line. The return value is always string.

Uno supports built-in macros which will return different values based on context.

```auto
<table>
    <thead>
        <tr> <th>Built-in macro</th> <th>Returns</th> </tr>
    </thead>
    <tbody>
        <tr> <td><code>@(FILE)</code></td> <td>Path to the current source file.</td> </tr>
        <tr> <td><code>@(LINE)</code></td> <td>Number of the current line.</td> </tr>
        <tr> <td><code>@(DIRNAME)</code></td> <td>Path to the parent directory of <code>@(FILE)</code>.</td> </tr>
        <tr> <td><code>@(PACKAGE)</code></td> <td>Name of the package containing <code>@(FILE)</code>.</td> </tr>
        <tr> <td><code>@(PACKAGE_DIR)</code></td> <td>Root directory of <code>@(PACKAGE)</code>.</td> </tr>
        <tr> <td><code>@(PACKAGE_VERSION)</code></td> <td>Version of <code>@(PACKAGE)</code>.</td> </tr>
    </tbody>
</table>

```

- Added `[Attribute]` on enum literals

```auto
enum Foo
{
    [Bar]
    Baz = 1
}

```

### Bugfixes

- A bug was introduced in 0.9.8 where Fuse would ignore Android icons set in `.unoproj`s. This has been fixed.
- A problem where Android NDK could not be used from a path with spaces has been fixed.
- Fixed a regression introduced in 0.9.8 where a new build folder was used for each preview instance, when exporting to Android or iOS. The effect caused preview build to use a lot more time.
