# Fuse (beta) release 0.9.2

**URL:** <https://forums.fusetools.com/t/fuse-beta-release-0-9-2/2423>\
**Category:** General\
**Created:** [November 24, 2015, 5:18am UTC](https://forums.fusetools.com/t/fuse-beta-release-0-9-2/2423 "2015-11-24T05:18:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Anders\_Schau\_Knatten](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/anders_schau_knatten/32/41_2.png) [@Anders\_Schau\_Knatten](https://forums.fusetools.com/u/Anders_Schau_Knatten)\
**Post date:** [November 24, 2015, 5:18am UTC](https://forums.fusetools.com/t/fuse-beta-release-0-9-2/2423/1 "2015-11-24T05:18:14Z")

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# Fuse 0.9.2 is out!

## Highlights

- `Fuse.Video` works on desktop
- Better workflow for working with Uno apps
- Improved Sketch importer

## Change log

### Video now works on desktop

This release brings `Fuse.Video` to the desktop, and it now works in preview on both Windows and Mac OS X. Under the hood this uses DirectShow on Windows and AVPlayer on OS X.

### Layout animations

- `LayoutArgs.PositionChange` is renamed to `WorldPositionChange` and gains `OldPosition` and `NewPosition`
- `LayoutAnimation.GetPositionChange` has been made internal (it should not have been exposed before)
- `RelativeTo="LayoutChange"` should no longer be used and will be removed. Use instead the specific `WorldPositionChange` or `SizeChange` depending on which animator
- `PositionChange` is also added as a `RelativeTo` option, but refers specifically to the position within the parent (non-global changes)
- A new `Released` trigger that pulses when a pointer is released in the node (without capture or previous down event)
- `WhilePressed.Capture` allows a `false` option (default `true`) to not capture the mouse to track the trigger. It will be active so long as the pointer is within the element and pressed.

### Workflow for working with Uno-code

Changes to Uno-code no longer requires exiting Fuse entirely to take effect. Just close all open preview windows/apps that are previewing the project, and the next time you do `fuse preview` it will use your latest Uno-code.

### Improved Sketch-importer

- Generated code is now indented with a tab character (instead of a single space)
- Generated Page-tags now has the default HitTestMode, allowing you to select things _within_ a page, not just the page itself
- Fixed wrong relative path to FileImageSources in generated code
- Fixed various bugs causing UnauthorizedAccessException and scary stack traces
- Fixed crash when importing text without a color set
- Fixed escaping of quotes in text
- Fixed an issue where the sketch importer would fail due to missing an existing font file
- Fixed an issue where using System Font Regular would generate invalid code
- Fixed bug causing invalid namespace names in generated code

### Fuse tools

- You no longer have to wait for the spinning thing under “Recent projects” in the OS X dashboard
- Introducing the `fuse daemon-client` command, making life a bit easier for everyone making plugins for Fuse (API docs will follow shortly!)
- Introducing the `fuse kill-all` command, shutting down all fuse processes (We hope you don’t have to use it, though)
- OS X installer will now kill old fuse processes

### Known bugs

- Using the GeoLocation api on iOS 7 results in the app crashing.
