# Fuse (beta) release #0.5.3524

**URL:** <https://forums.fusetools.com/t/fuse-beta-release-0-5-3524/4696>\
**Category:** General\
**Created:** [August 24, 2015, 2:51pm UTC](https://forums.fusetools.com/t/fuse-beta-release-0-5-3524/4696 "2015-08-24T14:51:01Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Andreas\_Ronning](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/andreas_ronning/32/303_2.png) [@Andreas\_Ronning](https://forums.fusetools.com/u/Andreas_Ronning)\
**Post date:** [August 24, 2015, 2:51pm UTC](https://forums.fusetools.com/t/fuse-beta-release-0-5-3524/4696/1 "2015-08-24T14:51:01Z")

</div>

## Fuse

- Added “Reset” menu option to the local preview, allowing you to manually force the application to reset itself to a default state if javascript interactions plus live reloaded markup has caused your application to behave irregularly. Performing a reset in this way functions as a broadcast, resetting every active preview. This function can also be reached using `fuse reset-preview`

## Fuselibs

### DelayBack

- The meaning of `DelayBack` and `DurationBack` has now changed. The delay is now measured from the end of the timeline, and is the delay prior to the transiton starting. The transition still takes `DurationBack` time, but does not start until after `DelayBack` time. This attempts to create a more understandable definition of the `...Back` properties.

- `ProgressAnimator` has been removed. The `TrackAnimator` should be used instead.

### Handle renamed to Name

#### Docs update

- The `Node.Handle` and `State.Handle` properties are renamed to `Node.Name` and `State.Name` respectively
- `ux:Name` now sets the `Name` automatically on `Node` and `State`, and vice versa. (the `ux:` prefix is therefore no longer strictly required for `Name` on `Node` and `State`)
- Script events that used to provide a `handle` property now provide a `name` property instead

Previously:

`<Page Handle="foo" />`

Now:

`<Page ux:Name="foo" />`

Or alternatively:

`<Page Name="foo" />`

### Misc

- `Number.Format` now takes a shorter format string, for example: `F2` instead of `{0:F2}`
- `Effect.ExtendsRenderBounds` and `Effect.RenderBounds` removed and replace with `ModifyRenderBounds` to allow chaining and effects to clip the bounds (as Mask does)
- `RenderNode` now invalidates when children are added or removed and propagates layout to the children

### FuseJS

- Added Observable.refreshAll + documentation

### PullToReload

- `PullToReload` trigger added to support common behaviour of pulling down on a scroller to reload the contents
- `ColumnLayout` added as a new layout type
- The `ScrollViewer` has had some adjustments in how it responds to resizing. The result should be smoother now than before.
- `ScrollViewer.SnapMinTransform` can now be set to false to disable any visual handling of the snap region at the top/left.

### Text properties

- The `FontSize`, `TextAlignment`, `TextColor`, and `Font` properties are no longer inherited properties and must be set specifically on the new `TextControl` or derived types (specifically `TextInput` or `Text`). If you used such a property on a non-TextControl before and need it to cascade to the children set it in a `Style` on that node instead.

Previously:

```auto
   <Panel FontSize="16">
       <Text/>

```

Could become:

```auto
    <Panel>
       <Text FontSize="16"/>

```

Or to affect all Text children:

```auto
   <Panel>
       <Style>
           <Text FontSize="16"/>
       </Style>

```

- `Text` and `TextEdit` derive from common `TextControl`. Shared properties moved into base class. `TextElement` and `TextEdit` must be embedded in one of these controls now (to acquire the new `ITextPropertyProvider` for rendering details)

## Layout in Node class

- `Panel` accepts `Node` as children, not just `Element`
- Some properties/functions moved from `Element` into `Node`: LayoutRole, ArrangeMarginBox, GetMarginSize, InvalidateLayout, IsMarginBoxDependent, BringIntoView
- `ArrangeMarginBox` requires a third parameter, the default was `SizeFlags.Both` before
- Some types moved from `Fuse.Elements` into `Fuse`: SizeFlags, LayoutRole, InvalidateLayoutReason, LayoutDependent
- `Element.ParentElement` has been removed as the parent may not be an element (case `Parent` to `Element` if you really need this, be aware of null)
- `Element.ElementRoot` has been removed as it is no longer clear what it means, and should not be used
- `BringIntoViewArgs.Element` replaced with `Node`
- `InvalidateVisualReason` removed as it wasn’t provided consistently and wasn’t used
- `Element.RenderNode` split into `RenderNodeWithEffects/WithoutEffects`. `RenderBounds` becomes a property on Node, as does `HitTestBounds`.
- `Element.Bounds` has been removed as it implied a feature that wasn’t there. Use `new Rect(float2(0),ActualSize)` if you should actually need the local logical bounds of the control.

### ParentNode refactoring

- `Node.ParentNode` renamed to `Node.Parent`
- `INodeParent`, `IResourceParent` and `IWindow` removed. Accept a `Node` instead.
- `App` now suports behaviors (e.g. `<JavaScript>`) directly (added to hidden root node)

## Uno

- Renamed Experimental.Threading to Uno.Threading
- Optionally send in dispatcher to HttpMessageHandler.CreateRequest
