# Fuse (beta) release #0.5.3278

**URL:** <https://forums.fusetools.com/t/fuse-beta-release-0-5-3278/6197>\
**Category:** General\
**Created:** [July 29, 2015, 3:51pm UTC](https://forums.fusetools.com/t/fuse-beta-release-0-5-3278/6197 "2015-07-29T15:51:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Anders\_Schau\_Knatten](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/anders_schau_knatten/32/41_2.png) [@Anders\_Schau\_Knatten](https://forums.fusetools.com/u/Anders_Schau_Knatten)\
**Post date:** [July 29, 2015, 3:51pm UTC](https://forums.fusetools.com/t/fuse-beta-release-0-5-3278/6197/1 "2015-07-29T15:51:47Z")

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This release contains several new features and fixes to the libraries, and the tool

# Changelog

## Fuse

- Simulator client app usability improvements
  - Add option to reconnect when a connection is lost or can’t be established
  - Pause preview when an exception goes unhandled, with options to ignore exception or restart
  - Introduce “offline mode” showing the last successful version of the app

- Fixed a bug in the UX code completer, where types found in the root namespace were not suggested.

## Fuse libraries

### TransformOrigin

- `TransformOrigin` enum removed, replaced with singletons in `TransformOrigins` implementing `ITransformOrigin`.
- New modes `HorizontalBoxCenter` and `VerticalBoxCenter` for 3D transforms
- `Rotation` now supports XYZ values, these are treated as Euler angles (see Quaternion.FromEulerAngles). Shortcuts to `DegreesX` `DegreesY` and `DegreesZ` are now provided. The previous `Degrees` remains and is equivalent to `DegreesZ`
- `Rotation.Vector` renamed `EulerAngle` to better reflect what it is and avoid confusion with rotation around a vector

### Cameras

- `IWindow` now derives from `IViewport`, most fields move to base
- `Frustum.PixelToWorldRay` has been removed. You must now use the `IViewport` interface `Node.Viewport` to get the world ray
- `DefaultShading.Camera` is replaced with `Viewport` and it expects a viewport (defaults to DrawContext.Viewport)
- `Perspective` removed from `IViewport` as it doesn’t belong there. Wrap your app in a `Vieport` and define the `Perspective` property
- `ICamera` is now `IFrustum` as it better defines the purpose of those classes
- `OrthographicCamera` renamed `OrthographicFrustum`

### Visibility

- `Node.IsVisible` changes meaning: true if the node and all of its parents are visible (this is now a non-virtual function)
- `Node.IsLocalVisible` introduced to mean if the local node is marked as visible (this is a virtual function)
- `Node.IsVisibleChanged` event raised whenever `IsVisible` may have changed

### Layout Changes

- `InvaildateLayout` now takes a `InvalidateLayoutReason` parameter, but a suitable default has been provided
- `Element.IsLayoutInvalid` has been removed as it cannot provide meaningful information.
- `Element.OnResized` has been removed, subscribe to the `Placed` event instead
- `Element.OnPlaced` has been removed, subscribe to the `Placed` event instead
- `PlacedArgs` fields simplified. Use the `ActualXXX` element properties for current data.
- `ResizedArgs` removed, only `PlacedArgs` is used now
- `IActualSize` replaced with `IActualPlacement`
- `PlacedArgs` and `PlacedHandler` now in the `Fuse` namespace
- `INavigaionPanel.Placed` changed signature to match standard `Element.Placed(object sender, PlacedArgs args)`
- `INavigationPanel.ChildAdded/Removed` changed to `EventHandle<Node>`, with signature `(obejct sender, Node child)`

### Navigation naming

- Renamed `IPageProgress` to `INavigation`
- `INavigationContext` merged into `INavigation`
- `IPageProgress.Count` renamed `PageCount`, and `PageCountChanged` event
- `IPageProgress.Current` renamed `PageProgress` and `PageProgressChanged` event
- `PageIndicator.PageProgress` is now `Navigation`
- `StructuredNavigation.ProgressChanged` event removed, use `PageProgressChanged`
- `NavigationContext` property renamed `Navigation.Navigation`
- `{Page key}` binding will use the closer of `Navigation.Page` or the current page of `Navigation.Navigation`
- `CurrentPageBinding` behavior removed, use `Navigation.Page` or `Naviation.Navigation` property on element instead

## Uno

- Add support for marking projects and packages “Internal”
- Added `Uri.Parse` method
- Android and IOS now use the ‘Mobile.Orientations’ project setting
- Added OSX and APPLE UXL conditions
- OSX now uses same http backend as ios and so no longer requires xli
- Add milliseconds support for `OffsetDateTimePattern`
- Increased ticks accuracy in `Uno.Time` on Android

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**Author:** ![HeyItsJono](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/heyitsjono/32/60_2.png) [@HeyItsJono](https://forums.fusetools.com/u/HeyItsJono)\
**Post date:** [July 30, 2015, 2:56am UTC](https://forums.fusetools.com/t/fuse-beta-release-0-5-3278/6197/2 "2015-07-30T02:56:54Z")

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Previews still seem to be broken in this version as per: [https://www.fusetools.com/developers/forums/bug\_reports/fuse\_previews\_no\_longer\_work\_fuse\_beta\_release\_053](https://www.fusetools.com/developers/forums/bug_reports/fuse_previews_no_longer_work_fuse_beta_release_053)

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**Author:** ![Anders\_Schau\_Knatten](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/anders_schau_knatten/32/41_2.png) [@Anders\_Schau\_Knatten](https://forums.fusetools.com/u/Anders_Schau_Knatten)\
**Post date:** [July 30, 2015, 5:51am UTC](https://forums.fusetools.com/t/fuse-beta-release-0-5-3278/6197/3 "2015-07-30T05:51:16Z")

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Thanks for reporting, I’ve answered in the other thread.
