# Example projects

**URL:** <https://forums.fusetools.com/t/example-projects/5950>\
**Category:** General\
**Created:** [April 21, 2015, 6:57am UTC](https://forums.fusetools.com/t/example-projects/5950 "2015-04-21T06:57:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bruce](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/bruce/32/290_2.png) [@bruce](https://forums.fusetools.com/u/bruce)\
**Post date:** [April 21, 2015, 6:57am UTC](https://forums.fusetools.com/t/example-projects/5950/1 "2015-04-21T06:57:02Z")

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hi, is there an example project with fragment shaders somewhere? thank you Bruce

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**Author:** ![Anders\_Lassen](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/anders_lassen/32/522_2.png) [@Anders\_Lassen](https://forums.fusetools.com/u/Anders_Lassen)\
**Post date:** [April 21, 2015, 2:47pm UTC](https://forums.fusetools.com/t/example-projects/5950/2 "2015-04-21T14:47:57Z")

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Hi!

Not at this site at the moment. The Fuse libraries are available in source and have lots of `draw` statements in them, which is how shaders are done in Uno.

Maybe some of the other users can share more, but for now I think you will have to have a look at the older Uno examples at the old Beta zone, e.g.

- [https://beta.outracks.com/tutorials/uno\_graphics\_basics\_GAUSS](https://beta.outracks.com/tutorials/uno_graphics_basics_GAUSS)
- [https://beta.outracks.com/tutorials/radial\_blur](https://beta.outracks.com/tutorials/radial_blur)

Might not be completely up to date, but might give you some pointers
