# Audio on button press? 

**URL:** <https://forums.fusetools.com/t/audio-on-button-press/5617>\
**Category:** How-to Discussions\
**Created:** [February 18, 2016, 8:08am UTC](https://forums.fusetools.com/t/audio-on-button-press/5617 "2016-02-18T08:08:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![roudykk](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/roudykk/32/489_2.png) [@roudykk](https://forums.fusetools.com/u/roudykk)\
**Post date:** [February 18, 2016, 8:08am UTC](https://forums.fusetools.com/t/audio-on-button-press/5617/1 "2016-02-18T08:08:14Z")

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Hello, I saw the video of the notifications but not sure how to use that to play a local audio file ?

I have only recently started using fuse so I would love a little guidance.

```auto
<Panel> <Button> </Button> </Panel>

```

Thank you !

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**Author:** ![Anders\_Lassen](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/anders_lassen/32/522_2.png) [@Anders\_Lassen](https://forums.fusetools.com/u/Anders_Lassen)\
**Post date:** [February 18, 2016, 1:23pm UTC](https://forums.fusetools.com/t/audio-on-button-press/5617/2 "2016-02-18T13:23:13Z")

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Hello,

As of 0.9.11, Fuse doesn’t have an UX API for playing sound, sorry.

It is definitely on the way though, and you can play sound using Uno/foreign code.

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**Author:** ![Simo\_Santavirta](https://yyz1.discourse-cdn.com/flex035/user_avatar/forums.fusetools.com/simo_santavirta/32/175_2.png) [@Simo\_Santavirta](https://forums.fusetools.com/u/Simo_Santavirta)\
**Post date:** [February 18, 2016, 1:41pm UTC](https://forums.fusetools.com/t/audio-on-button-press/5617/3 "2016-02-18T13:41:30Z")

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I’ve used the Experimental.Audio to add audio to my apps/games. Made this little example:

[https://www.apexvj.com/upload/PlayAudio.rar](https://www.apexvj.com/upload/PlayAudio.rar)

Note that this doesn’t work in Preview, because currently you cannot call Uno methods in Preview, but works with DotNetExe build and when compiled to device.
